Interestingly, splash damage seems to double when applying damage and does not cause bleeding on units. Splash damage is capped at 100000000 (10 8) and only integers are allowed. As for values, 6 is the minimum to knock the average human unit off their feet, 10 is enough to knock a unit back a couple meters, and 50 can send them flying. The average melee unit has an attack range of 2.3 while the average ranged unit has an attack range of of 170. Attack speeds for individual units are available on their respective pages.Īttack range is capped at 900 meters and only integers are allowed. Values above 1 will increase the unit's rate of attack while values below 1 will decrease it. It is the value that multiplies the preset unit's attack speed. The average melee unit deals 40 damage while the average ranged unit deals 25 damage.Īttack speed mult is capped at 5 digits. The average unit has 200 health.ĭamage is capped at 100000000 (10 8) and only integers are allowed. Health is capped at 100000000 (10 8) and only integers are allowed. For detailed explanations on each setting's function, please refer to its main article. Some settings however are not yet available to be tweaked in the Character Customization menu. These determine how powerful the unit performs in combat. The unit settings menu allows one to tweak stat values to one's heart content, though there are limits to how something can be tweak.
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